![ScifiHoloScreenShader-Guide_EN.png](https://prod-files-secure.s3.us-west-2.amazonaws.com/62c4eac2-d55e-4506-be0a-6d29322cc255/02569d4f-ddaf-44d5-8bb8-e0728622ddf8/ScifiHoloScreenShader-Guide_EN.png)
Types of Shaders
The Scifi Hologram Screen shader asset currently contains the following four shaders.
_MaxKill Studios/SciFiHoloScreen
- Default Shader: This is the default shader for the hologram screen.
_MaxKill Studios/SciFiHoloScreen Additive
- Default shader with Additive property
- This shader adds the Additive property to the default hologram screen shader, which allows the shader to be translucent, giving the effect of seeing through surrounding background objects.
_MaxKill Studios/SciFiHoloScreen Frame
- Default shader with frame
- This shader adds frames to the holographic screen shader to give it a look similar to the UI displayed on a typical screen.
- The frame is designed to appear without depth, and the colors of the textures used will appear on the screen as they are.
- Also, areas are represented based on the transparency (PNG) or alpha channel (TGA) of the texture.
_MaxKill Studios/SciFiHoloScreen Frame Additive
- A shader that contains a Frame and the Additive property.
- This shader adds the Additive property to the Holographic Screen shader with a frame.
Shader Property Descriptions
Frame
This property is only used in certain shaders. Represented by the surface of the mesh with no depth, frames have a similar concept to the UI displayed on the screen and can be utilized in the following shaders: